Beginning 3D game development with Unity: the world's most widely used multi-platform game engine / Sue Blackman.

By: Material type: TextTextPublication details: New York, NY : Apress : Distributed to the book trade by Springer Science + Business Media, c2011.Description: xxii, 970 p. : ill. ; 24 cmISBN:
  • 9781430234227 (pbk.)
  • 1430234229 (pbk.)
Other title:
  • Beginning three dimensional game development with Unity
Subject(s): DDC classification:
  • 794.81526 22
LOC classification:
  • QA76.76.C672 B58 2011
Online resources:
Contents:
Exploring the genre -- Unity UI basics--getting started -- Scripting : getting your feet wet -- Terrain generation : creating a test environment -- Navigation and functionality -- Cursor control -- Action objects -- Managing state -- Object metadata -- Message text -- Inventory logic -- Managing the inventory -- Finishing the basic functionality -- Getting down to game -- A maze and the final level -- Menus and levels -- Beyond the basics -- Appendix A: SSE shader graphs -- Appendix B: Key codes -- Appendix C: Final sequence.
Summary: The text introduces key game production concepts and teaches the basic scripting skills to be used with Unity. It also shows how to create casual interactive adventure games in the style of Telltale Games' Tales of Monkey Island, thus giving the reader a foundation in game logic and design.--
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Holdings
Item type Current library Collection Call number Status Date due Barcode
Books Books Tan Tao University General Stacks Non-fiction 794.81526 (Browse shelf(Opens below)) Not For Loan PA-2017-0308

"Companion eBook available"--Spine.

Includes index.

Exploring the genre -- Unity UI basics--getting started -- Scripting : getting your feet wet -- Terrain generation : creating a test environment -- Navigation and functionality -- Cursor control -- Action objects -- Managing state -- Object metadata -- Message text -- Inventory logic -- Managing the inventory -- Finishing the basic functionality -- Getting down to game -- A maze and the final level -- Menus and levels -- Beyond the basics -- Appendix A: SSE shader graphs -- Appendix B: Key codes -- Appendix C: Final sequence.

The text introduces key game production concepts and teaches the basic scripting skills to be used with Unity. It also shows how to create casual interactive adventure games in the style of Telltale Games' Tales of Monkey Island, thus giving the reader a foundation in game logic and design.--

"For students or artists familiar with tools such as 3ds Max or Maya who want to create games on mobile platforms, computers, or consoles, but with little or no experience in scripting or logic behind games development"--Publisher's web site.

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