Learning iOS game programming
Michael Daley
- Upper Saddle River, NJ : Addison-Wesley, c2011.
- xxvi, 413 p. : col. ill. ; 23 cm.
Includes bibliographical references and index.
Game design -- The three ts : terminology, technology, and tools -- The journey begins -- The game loop -- Image rendering -- Sprite sheets -- Animation -- Bitmap fonts -- Tile maps -- The particle emitter -- Sound -- User input -- The game interface -- Game objects and entities -- Collision detection -- Putting it all together.