Daley, Michael

Learning iOS game programming Michael Daley - Upper Saddle River, NJ : Addison-Wesley, c2011. - xxvi, 413 p. : col. ill. ; 23 cm.

Includes bibliographical references and index.

Game design -- The three ts : terminology, technology, and tools -- The journey begins -- The game loop -- Image rendering -- Sprite sheets -- Animation -- Bitmap fonts -- Tile maps -- The particle emitter -- Sound -- User input -- The game interface -- Game objects and entities -- Collision detection -- Putting it all together.

9780321699428 (pbk. : alk. paper) 0321699424 (pbk. : alk. paper)

2010023849

GBB057846 bnb

015545264 Uk


iPhone (Smartphone)--Programming.
Computer games--Programming

QA76.8.I64 / D35 2011

794.81526