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008 121213s2013 njua 001 0 eng d
010 _a 2012955834
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016 7 _a016199373
_2Uk
020 _a9781118466933 (pbk.)
020 _a1118466934 (pbk.)
035 _a(OCoLC)ocn816160646
040 _aUKMGB
_beng
_cUKMGB
_erda
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_dBDX
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042 _alccopycat
050 0 0 _aHF5415.1265
_b.D84 2013
082 0 0 _a658.872
_222
100 1 _aDuggan, Kris.
245 1 0 _aBusiness gamification for dummies /
_cby Kris Duggan, CEO of Badgeville, and Kate Shoup.
260 _aHoboken, N.J. :
_bJohn Wiley & Sons, Inc.,
_c[2013]
300 _axviii, 284 pages :
_billustrations ;
_c23 cm.
490 1 _aFor dummies
500 _aIncludes index.
505 0 _aIntroduction -- Basic training: grasping the basics -- Decisions, decisions: choosing a gamification framework -- Getting your gamification program off the ground -- The part of tens -- Appendix. Supercharge your sales team with gamification.
520 _aInterested in improving customer loyalty, engagement, and retention? This guide to business gamification explains how to apply the principles of this strategic concept to your business model to entice and retain customers.
650 0 _aInternet marketing
_xSocial aspects.
650 0 _aConsumer behavior
_xSocial aspects.
650 0 _aComputer games
_xSocial aspects.
650 7 _aOnline-Marketing.
_2gnd
650 7 _aComputerspiel.
_2gnd
650 7 _aVerbraucherverhalten.
_2gnd
700 1 _aShoup, Kate,
_d1972-
830 0 _a--For dummies.
906 _a7
_bcbc
_ccopycat
_d2
_encip
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942 _2ddc
_cBK
999 _c7912
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