000 | 01394cam a2200325 a 4500 | ||
---|---|---|---|
001 | 16297335 | ||
005 | 20220527084004.0 | ||
008 | 100622s2011 njua b 001 0 eng | ||
010 | _a 2010023849 | ||
015 |
_aGBB057846 _2bnb |
||
016 | 7 |
_a015545264 _2Uk |
|
020 | _a9780321699428 (pbk. : alk. paper) | ||
020 | _a0321699424 (pbk. : alk. paper) | ||
035 | _a(OCoLC)ocn515463945 | ||
040 |
_aDLC _cDLC |
||
042 | _apcc | ||
050 | 0 | 0 |
_aQA76.8.I64 _bD35 2011 |
082 | 0 | 0 |
_a794.81526 _222 |
100 | 1 | _aDaley, Michael | |
245 | 1 | 0 |
_aLearning iOS game programming _cMichael Daley |
260 |
_aUpper Saddle River, NJ : _bAddison-Wesley, _cc2011. |
||
300 |
_axxvi, 413 p. : _bcol. ill. ; _c23 cm. |
||
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _aGame design -- The three ts : terminology, technology, and tools -- The journey begins -- The game loop -- Image rendering -- Sprite sheets -- Animation -- Bitmap fonts -- Tile maps -- The particle emitter -- Sound -- User input -- The game interface -- Game objects and entities -- Collision detection -- Putting it all together. | |
650 | 0 |
_aiPhone (Smartphone) _xProgramming. |
|
650 | 0 |
_aComputer games _xProgramming _95135 |
|
906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
||
942 |
_2ddc _cBK |
||
999 |
_c8397 _d8397 |