000 01394cam a2200325 a 4500
001 16297335
005 20220527084004.0
008 100622s2011 njua b 001 0 eng
010 _a 2010023849
015 _aGBB057846
_2bnb
016 7 _a015545264
_2Uk
020 _a9780321699428 (pbk. : alk. paper)
020 _a0321699424 (pbk. : alk. paper)
035 _a(OCoLC)ocn515463945
040 _aDLC
_cDLC
042 _apcc
050 0 0 _aQA76.8.I64
_bD35 2011
082 0 0 _a794.81526
_222
100 1 _aDaley, Michael
245 1 0 _aLearning iOS game programming
_cMichael Daley
260 _aUpper Saddle River, NJ :
_bAddison-Wesley,
_cc2011.
300 _axxvi, 413 p. :
_bcol. ill. ;
_c23 cm.
504 _aIncludes bibliographical references and index.
505 0 _aGame design -- The three ts : terminology, technology, and tools -- The journey begins -- The game loop -- Image rendering -- Sprite sheets -- Animation -- Bitmap fonts -- Tile maps -- The particle emitter -- Sound -- User input -- The game interface -- Game objects and entities -- Collision detection -- Putting it all together.
650 0 _aiPhone (Smartphone)
_xProgramming.
650 0 _aComputer games
_xProgramming
_95135
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
_cBK
999 _c8397
_d8397