Learning iOS game programming
Daley, Michael
Learning iOS game programming Michael Daley - Upper Saddle River, NJ : Addison-Wesley, c2011. - xxvi, 413 p. : col. ill. ; 23 cm.
Includes bibliographical references and index.
Game design -- The three ts : terminology, technology, and tools -- The journey begins -- The game loop -- Image rendering -- Sprite sheets -- Animation -- Bitmap fonts -- Tile maps -- The particle emitter -- Sound -- User input -- The game interface -- Game objects and entities -- Collision detection -- Putting it all together.
9780321699428 (pbk. : alk. paper) 0321699424 (pbk. : alk. paper)
2010023849
GBB057846 bnb
015545264 Uk
iPhone (Smartphone)--Programming.
Computer games--Programming
QA76.8.I64 / D35 2011
794.81526
Learning iOS game programming Michael Daley - Upper Saddle River, NJ : Addison-Wesley, c2011. - xxvi, 413 p. : col. ill. ; 23 cm.
Includes bibliographical references and index.
Game design -- The three ts : terminology, technology, and tools -- The journey begins -- The game loop -- Image rendering -- Sprite sheets -- Animation -- Bitmap fonts -- Tile maps -- The particle emitter -- Sound -- User input -- The game interface -- Game objects and entities -- Collision detection -- Putting it all together.
9780321699428 (pbk. : alk. paper) 0321699424 (pbk. : alk. paper)
2010023849
GBB057846 bnb
015545264 Uk
iPhone (Smartphone)--Programming.
Computer games--Programming
QA76.8.I64 / D35 2011
794.81526