Learning iOS game programming Michael Daley

By: Material type: TextTextPublication details: Upper Saddle River, NJ : Addison-Wesley, c2011.Description: xxvi, 413 p. : col. ill. ; 23 cmISBN:
  • 9780321699428 (pbk. : alk. paper)
  • 0321699424 (pbk. : alk. paper)
Subject(s): DDC classification:
  • 794.81526 22
LOC classification:
  • QA76.8.I64 D35 2011
Contents:
Game design -- The three ts : terminology, technology, and tools -- The journey begins -- The game loop -- Image rendering -- Sprite sheets -- Animation -- Bitmap fonts -- Tile maps -- The particle emitter -- Sound -- User input -- The game interface -- Game objects and entities -- Collision detection -- Putting it all together.
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Holdings
Item type Current library Collection Call number Status Date due Barcode
Books Books Tan Tao University General Stacks Fiction 794.81526 (Browse shelf(Opens below)) Not For Loan PA-2017-0185

Includes bibliographical references and index.

Game design -- The three ts : terminology, technology, and tools -- The journey begins -- The game loop -- Image rendering -- Sprite sheets -- Animation -- Bitmap fonts -- Tile maps -- The particle emitter -- Sound -- User input -- The game interface -- Game objects and entities -- Collision detection -- Putting it all together.

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