Learning iOS game programming Michael Daley
Material type: TextPublication details: Upper Saddle River, NJ : Addison-Wesley, c2011.Description: xxvi, 413 p. : col. ill. ; 23 cmISBN:- 9780321699428 (pbk. : alk. paper)
- 0321699424 (pbk. : alk. paper)
- 794.81526 22
- QA76.8.I64 D35 2011
Item type | Current library | Collection | Call number | Status | Date due | Barcode |
---|---|---|---|---|---|---|
Books | Tan Tao University General Stacks | Fiction | 794.81526 (Browse shelf(Opens below)) | Not For Loan | PA-2017-0185 |
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Includes bibliographical references and index.
Game design -- The three ts : terminology, technology, and tools -- The journey begins -- The game loop -- Image rendering -- Sprite sheets -- Animation -- Bitmap fonts -- Tile maps -- The particle emitter -- Sound -- User input -- The game interface -- Game objects and entities -- Collision detection -- Putting it all together.
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